architecture portfolio
Loh Wei Shuen
work in progress (wip)
project 1: modelling
Building chosen: Curtain Wall House, Shigeru Ban
![Tracing your floor plan](https://static.wixstatic.com/media/7ba5c4_5b230d75f23746c58612b5fc06836c5e.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_5b230d75f23746c58612b5fc06836c5e.png)
Orthographic drawings are traced by AutoCAD.
![Redraw & Trimming](https://static.wixstatic.com/media/7ba5c4_6898c61b1be44d9fa9bcaa002c7b1c12.png/v1/fill/w_749,h_422,al_c,q_85,enc_avif,quality_auto/7ba5c4_6898c61b1be44d9fa9bcaa002c7b1c12.png)
Trace the drawings again in case it couldn't be extruded and trimming is used same as AutoCAD.
![Extruding](https://static.wixstatic.com/media/7ba5c4_3abd4421916f4665bf97cd13e5efb183.png/v1/fill/w_750,h_422,al_c,q_85,enc_avif,quality_auto/7ba5c4_3abd4421916f4665bf97cd13e5efb183.png)
Import the CAD file floor plans and elevations then start to extrude it.
![Extruding](https://static.wixstatic.com/media/7ba5c4_c14520cc51224041b97bf398b591beb1.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_c14520cc51224041b97bf398b591beb1.png)
Import the CAD file floor plans and elevations then start to extrude it.
![Join](https://static.wixstatic.com/media/7ba5c4_6afe5d294ec0496b9a680004236bfdbd.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_6afe5d294ec0496b9a680004236bfdbd.png)
Join the lines in case it is not polyline.
![PlanarSurface](https://static.wixstatic.com/media/7ba5c4_95141f3967834212a7fd1b182d35f86a.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_95141f3967834212a7fd1b182d35f86a.png)
Create a PlanarSurface for curves and able to extrude a solid model.
![MakeHole](https://static.wixstatic.com/media/7ba5c4_8ffb66a6935a47b58a8e0b58f081f1f6.png/v1/fill/w_750,h_255,al_c,q_85,enc_avif,quality_auto/7ba5c4_8ffb66a6935a47b58a8e0b58f081f1f6.png)
Using "MakeHole" to create the gap between the window frames and glass.
![PointsOn](https://static.wixstatic.com/media/7ba5c4_d8b046aacb3c4c22a6c50b5e3fbcd53f.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_d8b046aacb3c4c22a6c50b5e3fbcd53f.png)
Using "PointsOn" by pressing F10 to move any points that is not in a right position.
![PointsOn](https://static.wixstatic.com/media/7ba5c4_5b68f5d2cb404c45a57ad65af8a0664d.png/v1/fill/w_980,h_552,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_5b68f5d2cb404c45a57ad65af8a0664d.png)
Using "PointsOn" by pressing F10 to move any points that is not in a right position.
![Move](https://static.wixstatic.com/media/7ba5c4_4fb6e3b17a0242f4b5c3e2bf78f749c9.png/v1/fill/w_749,h_422,al_c,q_85,enc_avif,quality_auto/7ba5c4_4fb6e3b17a0242f4b5c3e2bf78f749c9.png)
Move all the 3D model according to the elevations.
![Sweep 2 rails](https://static.wixstatic.com/media/7ba5c4_cd46698a30764891af378ebcf0d5fe39.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_cd46698a30764891af378ebcf0d5fe39.png)
Using "Sweep 2 rails" to create a slightly slanted roof.
![3D model](https://static.wixstatic.com/media/7ba5c4_7cfe203d63e44766ab90c16d32d10b67.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_7cfe203d63e44766ab90c16d32d10b67.png)
Indicate the colours according to the elements.
![3D model](https://static.wixstatic.com/media/7ba5c4_dbf909fbddf6484cb340e64c6b4c2399.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_dbf909fbddf6484cb340e64c6b4c2399.png)
Completed form
![Touch up](https://static.wixstatic.com/media/7ba5c4_26fef2078ab94ae492e7bc7f413e5644.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_26fef2078ab94ae492e7bc7f413e5644.png)
Making railing using polyline-planarsurface-extrude.
![Curtain](https://static.wixstatic.com/media/7ba5c4_f6817f309196476f88ba0710b100ef81.png/v1/fill/w_980,h_552,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_f6817f309196476f88ba0710b100ef81.png)
![Making curtain using Sweep2rails](https://static.wixstatic.com/media/7ba5c4_3cf793162c214f18a36a8709161e3b5a.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_3cf793162c214f18a36a8709161e3b5a.png)
![Rendered](https://static.wixstatic.com/media/7ba5c4_9e89f303e8e14372bfa74afa4dee4fbb.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_9e89f303e8e14372bfa74afa4dee4fbb.png)
![Rendered](https://static.wixstatic.com/media/7ba5c4_b2c1c8916a2846be93858769d0f49c2b.png/v1/fill/w_980,h_552,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_b2c1c8916a2846be93858769d0f49c2b.png)
![Rendered](https://static.wixstatic.com/media/7ba5c4_b1a8ad8d816042efb80fb93a3ca96317.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_b1a8ad8d816042efb80fb93a3ca96317.png)
![Ghosted view](https://static.wixstatic.com/media/7ba5c4_cfc45eae1d7c46088ef46f9576dcb224.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_cfc45eae1d7c46088ef46f9576dcb224.png)
![Ghosted view](https://static.wixstatic.com/media/7ba5c4_a25c085905ae4cd4b0929e38fe3c4fc1.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_a25c085905ae4cd4b0929e38fe3c4fc1.png)
project 2a: arch viz
![Import file into 3D Max](https://static.wixstatic.com/media/7ba5c4_0b5247019d3145c5b7f4d9883c6e7b50~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_0b5247019d3145c5b7f4d9883c6e7b50~mv2.png)
![Render setup](https://static.wixstatic.com/media/7ba5c4_c4b19dede0b848bcb2b033404081baa8~mv2.png/v1/fill/w_980,h_549,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_c4b19dede0b848bcb2b033404081baa8~mv2.png)
Change the renderer to NVIDIA mental ray.
![Compact Material Editor](https://static.wixstatic.com/media/7ba5c4_9854e1ea63e14c7bb0e34648079e7e88~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_9854e1ea63e14c7bb0e34648079e7e88~mv2.png)
Change the standard to Arch and Design.
![Material template](https://static.wixstatic.com/media/7ba5c4_112ad619bb8c4c718b491c06f5a9a41c~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_112ad619bb8c4c718b491c06f5a9a41c~mv2.png)
Choose glass from the material template.
![Material parameter](https://static.wixstatic.com/media/7ba5c4_430707de7f784197a7927d0806dc5f30~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_430707de7f784197a7927d0806dc5f30~mv2.png)
Adjust the reflectivity unit to 1.0 and apply it to all the glass.
![Glossy Finishes](https://static.wixstatic.com/media/7ba5c4_c05bc8024b3a4fb3b9652a0398fe9b27~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_c05bc8024b3a4fb3b9652a0398fe9b27~mv2.png)
Choose Glossy Finishes from the template and change its colour to white.
![Material parameter](https://static.wixstatic.com/media/7ba5c4_919bcc9989ae4f40969034fa61191780~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_919bcc9989ae4f40969034fa61191780~mv2.png)
Adjust the material parameter and check the "metal material" box to get a more realistic texture.
![](https://static.wixstatic.com/media/7ba5c4_210c1a28d06f4b9197cbea0129535906~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_210c1a28d06f4b9197cbea0129535906~mv2.png)
Apply the white steel material into the railings as well as the window framings.
![Download texture](https://static.wixstatic.com/media/7ba5c4_a72ddc0f99774744abeffcad49375128~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_a72ddc0f99774744abeffcad49375128~mv2.png)
Download white concrete texture from Google.
![Photoshop](https://static.wixstatic.com/media/7ba5c4_9e5b4e211596443b8969236fe20e1261~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_9e5b4e211596443b8969236fe20e1261~mv2.png)
Photoshop the image that downloaded into Black & White.
![Bitmap](https://static.wixstatic.com/media/7ba5c4_a69d301c1d0149319f8705c4ddaa7308~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_a69d301c1d0149319f8705c4ddaa7308~mv2.png)
Click "Bitmap" to import the image that downloaded earlier.
![Enhance texture](https://static.wixstatic.com/media/7ba5c4_0077f0e1b5834d679574521a3284e184~mv2.png/v1/fill/w_980,h_550,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_0077f0e1b5834d679574521a3284e184~mv2.png)
Import the Black & White image into bump and adjust the value to get a more realistic look.
![Texture enhanced](https://static.wixstatic.com/media/7ba5c4_738c282d638248f7919ae13c804a8242~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_738c282d638248f7919ae13c804a8242~mv2.png)
Texture enhanced and apply it to the concrete wall and floor.
![Import timber image](https://static.wixstatic.com/media/7ba5c4_13aa2f95b6e04ae88a3c8116da522f3a~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_13aa2f95b6e04ae88a3c8116da522f3a~mv2.png)
Same instruction goes to timber.
![Bump](https://static.wixstatic.com/media/7ba5c4_1f6536ca10ce4f8b8d5a1caafd279c95~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_1f6536ca10ce4f8b8d5a1caafd279c95~mv2.png)
Import Black & White google image to get a more realistic texture.
![UVW Map](https://static.wixstatic.com/media/7ba5c4_23afff3afea84eadb4b2a164f462f7af~mv2.png/v1/fill/w_980,h_552,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_23afff3afea84eadb4b2a164f462f7af~mv2.png)
Adjust the texture in UVW Map from modifier to get the material to-scale/ normal.
![Before UVW Map](https://static.wixstatic.com/media/7ba5c4_e323b2335672475e8b0315a47bda76f5~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_e323b2335672475e8b0315a47bda76f5~mv2.png)
![After UVW Map](https://static.wixstatic.com/media/7ba5c4_cc1bcda1947448fe9bc8ff493f12e1b9~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_cc1bcda1947448fe9bc8ff493f12e1b9~mv2.png)
![Material for context](https://static.wixstatic.com/media/7ba5c4_bbae9ded0827479cacbf19125ec124f2~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_bbae9ded0827479cacbf19125ec124f2~mv2.png)
Apply rough concrete for the context.
![UVW Map](https://static.wixstatic.com/media/7ba5c4_1108f9f0682940328326bb9234efaf32~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_1108f9f0682940328326bb9234efaf32~mv2.png)
Adjust UVW Map from modifier to get a more fine texture.
![Target camera](https://static.wixstatic.com/media/7ba5c4_7505fc1209dc4a1ba45e42a822c9d4eb~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_7505fc1209dc4a1ba45e42a822c9d4eb~mv2.png)
![Adjusting the angle](https://static.wixstatic.com/media/7ba5c4_97bd7254caf74c979fde0fcaf323b297~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_97bd7254caf74c979fde0fcaf323b297~mv2.png)
![Add Daylight system](https://static.wixstatic.com/media/7ba5c4_5ac4bb1f991441439fd8182fccf1c5df~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_5ac4bb1f991441439fd8182fccf1c5df~mv2.png)
![Adjust angle of the Sun](https://static.wixstatic.com/media/7ba5c4_c37ce32b6fec450cbf9f91ee3b0fcfff~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_c37ce32b6fec450cbf9f91ee3b0fcfff~mv2.png)
![Post production](https://static.wixstatic.com/media/7ba5c4_eff1de42cbda43dfa7078e18e54e5d7a~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_eff1de42cbda43dfa7078e18e54e5d7a~mv2.png)
Post production in Photoshop.
![Photoshop](https://static.wixstatic.com/media/7ba5c4_585ddc93b0644cdebc71ce9069be75c5~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_585ddc93b0644cdebc71ce9069be75c5~mv2.png)
![](https://static.wixstatic.com/media/7ba5c4_cfa0c021cfe14ddf84afd2eace440b6a~mv2.jpg/v1/fill/w_742,h_486,al_c,q_85,enc_avif,quality_auto/7ba5c4_cfa0c021cfe14ddf84afd2eace440b6a~mv2.jpg)
![](https://static.wixstatic.com/media/7ba5c4_441d1df51144410e811bfdc4360daad3~mv2.jpg/v1/fill/w_772,h_477,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_441d1df51144410e811bfdc4360daad3~mv2.jpg)
Rendering I- Eye level
Rendering II- Bird eye level
project 2b: arch viz
![Double check materials](https://static.wixstatic.com/media/7ba5c4_8902a35df75b42ab96fbe3f3f010cd80~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_8902a35df75b42ab96fbe3f3f010cd80~mv2.png)
Add in material that is lacked.
![Set camera angle](https://static.wixstatic.com/media/7ba5c4_3c90cb1b8e5f4652a8eac62ce77dfa28~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_3c90cb1b8e5f4652a8eac62ce77dfa28~mv2.png)
![Download 3d furniture](https://static.wixstatic.com/media/7ba5c4_6f90458fb1c34b02aba1a796f7421161~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_6f90458fb1c34b02aba1a796f7421161~mv2.png)
I download most of the 3d furniture from 3d archive and 3d66.
![Import furniture](https://static.wixstatic.com/media/7ba5c4_6764387681574f84b6414f2c2402f060~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_6764387681574f84b6414f2c2402f060~mv2.png)
3d furniture is imported as .3ds. format.
![Furniture placement](https://static.wixstatic.com/media/7ba5c4_07323f39bf934731be80982f9d786864~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_07323f39bf934731be80982f9d786864~mv2.png)
Scale the furniture and place it in the space.
![Sunlight stystem](https://static.wixstatic.com/media/7ba5c4_1b42543093f14bc584fdbb95bf4b8dc5~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_1b42543093f14bc584fdbb95bf4b8dc5~mv2.png)
Use sunlight system as the main light source.
![Add MR Sky Portal](https://static.wixstatic.com/media/7ba5c4_aa3dfc58dba34863bb722b1fd69850ac~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_aa3dfc58dba34863bb722b1fd69850ac~mv2.png)
MR sky portal gathers sky light for the interior.
![MR sky portal](https://static.wixstatic.com/media/7ba5c4_9b1e2e6fdd4b44b580b79ef15b3349dc~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_9b1e2e6fdd4b44b580b79ef15b3349dc~mv2.png)
![Interior perspective (1) rendering](https://static.wixstatic.com/media/7ba5c4_01fa54c41df04b9686cda22bc90817a2~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_01fa54c41df04b9686cda22bc90817a2~mv2.png)
![Interior perspective (2) rendering](https://static.wixstatic.com/media/7ba5c4_676e190eb5c44e4dbb1d977353cacfb7~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_676e190eb5c44e4dbb1d977353cacfb7~mv2.png)
![Post production](https://static.wixstatic.com/media/7ba5c4_577baac6e3d04ff2a734b980c5db98f1~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_577baac6e3d04ff2a734b980c5db98f1~mv2.png)
![Post production](https://static.wixstatic.com/media/7ba5c4_0dc7f16e349e468a950bc6ab28e414f1~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_0dc7f16e349e468a950bc6ab28e414f1~mv2.png)
![](https://static.wixstatic.com/media/7ba5c4_578b8815215d4b78979f96662f1c1c6a~mv2.jpg/v1/fill/w_772,h_434,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_578b8815215d4b78979f96662f1c1c6a~mv2.jpg)
Rendering I
![](https://static.wixstatic.com/media/7ba5c4_0323089f0bfa4df088983b8e76ca7252~mv2.jpg/v1/fill/w_772,h_434,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_0323089f0bfa4df088983b8e76ca7252~mv2.jpg)
Rendering II
project 3: animation
![Add in missing elements](https://static.wixstatic.com/media/7ba5c4_5dd6df05df86418e98e6b2cd37984d18~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_5dd6df05df86418e98e6b2cd37984d18~mv2.png)
Facade of the surrounding building is added
![Create line falls under "spline"](https://static.wixstatic.com/media/7ba5c4_56221757daf247e0aceffa31388a09af~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_56221757daf247e0aceffa31388a09af~mv2.png)
Line is used as the path for animation and move it to eye level
![Adjust setting](https://static.wixstatic.com/media/7ba5c4_a31618ebec1349849f858a5b544766b4~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_a31618ebec1349849f858a5b544766b4~mv2.png)
Go "Time configuration" to adjust the duration for the animation
![Add target camera](https://static.wixstatic.com/media/7ba5c4_980d8f4e71c941cb9948682285fd5c65~mv2.png/v1/fill/w_980,h_549,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_980d8f4e71c941cb9948682285fd5c65~mv2.png)
Use "Path constrain" to attach the target camera to the spline that created earlier
![Create dummy](https://static.wixstatic.com/media/7ba5c4_70e76f52aa714171b839ac118532f63f~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_70e76f52aa714171b839ac118532f63f~mv2.png)
Dummy is used as the target point for the camera and moved it to the eye level
![Position constrain](https://static.wixstatic.com/media/7ba5c4_0ce93770fe74414497d315d1c3e1e4b1~mv2.png/v1/fill/w_980,h_549,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_0ce93770fe74414497d315d1c3e1e4b1~mv2.png)
The target point of the target camera is constrained to the dummy
![Adjust render setup](https://static.wixstatic.com/media/7ba5c4_66c08fd177f74d8fa6f5b20828153d7f~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_66c08fd177f74d8fa6f5b20828153d7f~mv2.png)
Due to time constrain, I used PAL (video) 768 x 576 as my output size. Also choose the location to save my file
![Keep on testing the output effect](https://static.wixstatic.com/media/7ba5c4_b1cd7d774f6540c4aef61c9f255703ee~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_b1cd7d774f6540c4aef61c9f255703ee~mv2.png)
![Adobe Premiere Pro for compilation](https://static.wixstatic.com/media/7ba5c4_7628b88d3c88429692e4b8d31078f1f2~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/7ba5c4_7628b88d3c88429692e4b8d31078f1f2~mv2.png)