architecture portfolio
Loh Wei Shuen
work in progress (wip)
project 1: modelling
Building chosen: Curtain Wall House, Shigeru Ban

Orthographic drawings are traced by AutoCAD.

Trace the drawings again in case it couldn't be extruded and trimming is used same as AutoCAD.

Import the CAD file floor plans and elevations then start to extrude it.

Import the CAD file floor plans and elevations then start to extrude it.

Join the lines in case it is not polyline.

Create a PlanarSurface for curves and able to extrude a solid model.

Using "MakeHole" to create the gap between the window frames and glass.

Using "PointsOn" by pressing F10 to move any points that is not in a right position.

Using "PointsOn" by pressing F10 to move any points that is not in a right position.

Move all the 3D model according to the elevations.

Using "Sweep 2 rails" to create a slightly slanted roof.

Indicate the colours according to the elements.

Completed form

Making railing using polyline-planarsurface-extrude.







project 2a: arch viz


Change the renderer to NVIDIA mental ray.

Change the standard to Arch and Design.

Choose glass from the material template.

Adjust the reflectivity unit to 1.0 and apply it to all the glass.

Choose Glossy Finishes from the template and change its colour to white.

Adjust the material parameter and check the "metal material" box to get a more realistic texture.

Apply the white steel material into the railings as well as the window framings.

Download white concrete texture from Google.

Photoshop the image that downloaded into Black & White.

Click "Bitmap" to import the image that downloaded earlier.

Import the Black & White image into bump and adjust the value to get a more realistic look.

Texture enhanced and apply it to the concrete wall and floor.

Same instruction goes to timber.

Import Black & White google image to get a more realistic texture.

Adjust the texture in UVW Map from modifier to get the material to-scale/ normal.



Apply rough concrete for the context.

Adjust UVW Map from modifier to get a more fine texture.





Post production in Photoshop.



Rendering I- Eye level
Rendering II- Bird eye level
project 2b: arch viz

Add in material that is lacked.


I download most of the 3d furniture from 3d archive and 3d66.

3d furniture is imported as .3ds. format.

Scale the furniture and place it in the space.

Use sunlight system as the main light source.

MR sky portal gathers sky light for the interior.






Rendering I

Rendering II
project 3: animation

Facade of the surrounding building is added

Line is used as the path for animation and move it to eye level

Go "Time configuration" to adjust the duration for the animation

Use "Path constrain" to attach the target camera to the spline that created earlier

Dummy is used as the target point for the camera and moved it to the eye level

The target point of the target camera is constrained to the dummy

Due to time constrain, I used PAL (video) 768 x 576 as my output size. Also choose the location to save my file

